In the recent update from Supercell, they announced to work more frequently on balancing issues – and with the update frequency of the content updates every 2-3 month. It’s not possible to have a well-balanced environment till now. So they have decided to change this practice, now we will see a Clash of Clans Update May 2016 about Balancing, without new content but with some balancing tweaks.
I already suspected at the last Clash of Clans Update that we will see monthly updates in Clash of Clans that will work on balancing and now we’re heading to the first balancing update in Clash of Clans history.
Clash of Clans Update About Balancing
Here’s what this Clash of Clans Update about balancing will contain:
• 2x faster brewing for all Spells
• 2x faster training for Dragon, Witch and Wall Breaker
• 3x faster training for Golem, Lava Hound and P.E.K.K.A
• Hugely reduced Hero regeneration times
• Faster training also for Balloon, Wizard, Healer, Valkyrie and Bowler
We’re looking to get players battling with full and well-balanced armies much more often than before. Waiting several hours for heavy armies will be a thing of the past. Army building boosts still provide a 4x speed boost atop this – blazing fast!
- Game play balance: Bowler starts attacking much faster when reaching a target
The Bowler landed a bit softer than he would have liked. While we continue to watch how strategies evolve with this new troop, a faster first-attack speed (similar to the recent Valkyrie buff) will make sure Bowlers don’t lag behind the rest of the army.
- Maximum timeout searching for opponents raised from 5 to 30 minutes
This change mainly affects players at very high Trophy counts who are familiar with waiting in the clouds for targets. Previously, the game would ask you to tap a “Retry” button after a 5-minute matchmaking timeout. Now that tap is only required every 30 minutes to keep on searching.
When will the May Update happen?
There is no real announcement about the update time, but I expect that it will happen this week – maybe even today. There will not be any Sneak Peeks so that’s it. I will keep you updated as soon as it gets released.
I think everyone here will appreciate these buffs that will make us attack more instead of waiting for complex armies to be trained. In total I guess we can now have a strong army trained and ready within about 1 hour, which is pretty great if you want to play a session and use boosted Barracks.
Also the Bowler buff was something I expected to happen, because the Bowler in the current state is only somewhat helpful if you upgraded it to a high level.
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