Traps make it easier to keep out unwanted guests if proper Clash of Clans Strategy used. Traps are relatively inexpensive structures that remain hidden until they are activated by an attacking troop moving into their trigger radius. Once activated, traps must be re-armed in order to be a part of the next defensive Layout (with the exception of Clan Wars, where all traps are active for every enemy attack). Traps can greatly improve the effectiveness of a village’s defense if properly placed. For example, if your village successfully repels an attack while you are away from the game, but several of your traps are triggered, any subsequent attacks will not have to deal with those traps until you re-arm them.
For new Strategy and details of tips and tricks regarding clash of clans are available here, in this article we will tell you about “Where to Place the Trap Spots is Best – Clash of Clans Strategy” and why it is very important for your in clan war. You can use this Clash of Clans Strategy and attack on your opponent and win with lots of trophies and loot.
In this post I want to show you the most useful spots where you should place your Traps to max their potential. A Trap is always a surprise, but if you use your Traps wisely they will be a deadly surprise.
Best Trap Placement for Ground Traps
You can plan your Clash of Clans Strategy by ground Traps very good, because your base layout and the troop AI will define the path the attacking troops will take.
Best places for Hidden Bombs
Bombs are, spoken in damage, quite useless – especially when you get to the end game. They however provide some great advantage with the throwback of the troops within their radius.
You can utilize that to hold troops back and give your Defenses more time to actually kill them. My favorite place for Hidden Bombs are either next to corners to hopefully get Wallbreakers out of my life:
or between outside structures. this helps in lower regions to wipe out BARCH attacks or in later one to hopefully get some Wizards out of my way:
Placing Giant Bombs
Giant Bombs have a great benefit when it comes to ground Troops – they kill almost all of them right away. You don’T want to place your Giant Bombs outside because there is a high potential that some single Troops trigger them and you wasted it pretty much. I personally see two different spots for Giant Bombs, depending on the question if you have the Inferno Tower(s) yet or not. If you don’t have them you will see a high potential that you get overrun by Hog Riders so you need to create a double Giant Bomb spot within your base to take them down:
When you’re a solid TH10 you most likely utilize the Giant Bombs against ground Troops like Wizards You want them to be in your first ring of Defenses but try to avoid Troops like Golems in this Clash of Clans Strategy.
Place them a little off the path of the Golems and maybe you’re lucky enough to catch a group of Wizards.
Best places for Spring Traps
Spring Traps are great against ground troops that will focus on Defenses, because they group up and the Spring Trap is able to blow up multiple Troops at once. When you’re in a lower TH region be sure to have some funnel spots that will force Giants to walk into the Spring Traps.
Or simply have them spread in the outside ring of Defenses to get maybe get some Wizards in the TH10 range.
I personally don’t like to have them on corners because it’s too much gambling if Wallbreaker will walk into them or not. In most cases I see the Spring Trap blowing up on a Golem or something else being sent in earlier.
Best Trap placement for Air Traps
Air Bomb placement
Best is to not place them completely outside because you want the Air Bombs to get triggered by a bigger amount of troops instead of a single Troop.
Groups of Balloons or Minions suffer most from Air Bombs so place them somewhere in the middle between your outside Walls and your inside core.
Best placement for Seeking Air Mines
The Seeking Air Mines work great on the air troops with a bigger amount of health. I always place them next to Air Defenses because either the opponent takes out the Air Defense to have a cleared path for air attacking or you can deal damage to something like a Lava Hound.
Don’t place them in the inside core because when the Troops come next to your core it’s too late. taking out a Dragon there will not change the outcome of the attack in most cases and you take the high risk that multiple Seeking Air Mines get triggered at once and maybe overkill a troop.
It’s always a matter of taste to set your Skeleton Traps to ground or air mode. You can also mix that but I have them set to air mode most of the time. Don’t place your Skeleton Traps next to your Clan Castle! You don’t want to give the attacker the option to kill the Skeletons together with the defending Clan Castle Troops in a Lightning Spell shower or a with a Poison Spell that easily.
I always have them around so they get triggered quite soon. Especially against Balloon packs they are sometimes great because attackers tend to use – or let’s better say waste – a Spell on them.
Final Advice for Traps
Never construct your base to have very low space for Traps in between. This will make the spots of your Traps in your base quite obvious and predictable.
Traps are hidden for a good reason – you don’t want to reveal their position before it’s too late. Also try to spread them in your base, an area with a lot of Traps is nice to watch in the replays, but you will have more benefits when the attacker can’t avoid the Traps.
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